
Tas Exile
Federal Navy Academy Gallente Federation
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Posted - 2013.11.15 07:38:00 -
[1] - Quote
** denotes ideas mentioned previously
**1) Local D-scan Inhibitor GÇô Prevents ships within 250km from appearing on d-scan. This works both ways GÇô ships within 250km canGÇÖt see anything on d-scan either. The inhibitor itself shows on D-scan and is probable. Could be used to hide a fleet (until someone probes it out and sends a scout) or could be used offensively to blind a fleet so they canGÇÖt see ships coming unless they send someone out of range of the inhibitor.
**2) Mobile Cap Recharger Inhibitor GÇô Reduces the capacitor recharge rate of all ships within 100km by 15%. Could be used to disrupt or break fleets that over-rely on cap stability. Multiple units do not stack. Probably needs to be prohibited from hisec or at least destructable with no suspect flag to prevent overuse in harassing mission runners.
3) Mobile Ammo Reprocessing Depot GÇô Depot that is loaded with a BPO or BPC for a particular ammo type. Allows reprocessing of modules to create that ammunition. Fast run time and high scrap rate. Basically, it would allow highly inefficient restocking of ammo when no stations or POSGÇÖs are available. Potentially could be used for Tech 2 ammo using BPCGÇÖs. Maybe non-configurable GÇô once it is loaded with a BPO/BPC, that is all it can make.
4) Mobile Drone Decoy GÇô Every 30 seconds sends a pulse that causes drones to lose their targets for 10 seconds. Range 100km.
**5) Mobile Wormhole Generator GÇô Allows creation of a random wormhole. Only works in K-space. Different generators created different bands of wormholes. Type 1 creates WHGÇÖs to C1, C2, HS. Type 2 creates WHGÇÖs to C3,C4,LS. Type 3 creates WHGÇÖs to C5,C6,NS. Needs some kind of cooldown or expense to control usage. Either expensive and has a 20 hour cooldown or disposable, but each system will only support the creation of 4 WHGÇÖs per day. Something to prevent just cycling through WHGÇÖs until you get the one you want.
**6) Mobile Ship Storage Depot- Basically a secure storage container that a ship (or ships) could be parked in. Mass limit up to 1 battleship. Shows up on d-scan and is probable, but has high HP and a reinforcement timer similar to the Mobile Depot. If destroyed, the stored ships have a 50% chance of dropping (like the SMAGÇÖs). This would allow players to swap ships without having an Orca, but at the risk of being discovered.
7) Anti-Ewar Missile Battery - Loaded with scripts (ecm, neuts, damps,etc). Detects any ships using the loaded type of Ewar and fires missiles at them. 100km range. Max of 3 targets. Alternatively, instead of missiles, it could use the same type of Ewar back at them.
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